Build
Vampire II
~1 min read30 of 33 in Destroyers
Vampire II

- Great short range gunboat with a unique creeping smoke and 5km hydro
- Her crawling smoke is a double-edge sword. Great for crawling to avoid blind fire, but the inability to turn off will back fire if used carelessly.
- The smoke cooldown does not start until the last puff. Further emphasizing the need for intelligent smoke use, lest you are crippled by its long cooldown
- This build puts emphasis on Vampire’s consumables and guns, allowing her great objective control.
- You can drop the 2 pt skills for RPF if you want to focus on hunting enemy DDs. In which case you can share the build with Haida.
- Dazzle is also a viable alternative skill as you can constantly activate the skill by accelerating out of smoke and back in to reset the duration
- Slot 3 Smoke Generator is not used since it provides more smoke than you need. Same reason why SI is not recommended
- If you don’t need the slightly extra smoke duration, trade consumable enhancement for PT or DE
- Vampire II plays like a universal DD with a hit or miss smokescreen. She can fight other DDs for spotting and cap control, but be careful if you deploy smoke defensively. It will follow you around like a lost puppy for 2 minutes, giving away your location and hampering your spotting efforts. Mid - late game is about finding good places to farm in smoke in peace or support allies with smoke and hydro.
- If you don’t have the Engine boost mod, use ERP.
