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World of Warships Captain Builds
Build

Druid

~1 min read15 of 33 in Destroyers

Druid

Standard build

Druid captain build for World of Warships

  • AP gunboat DD with an all-forward armament and RN DD consumables. Strong AP that will demolish any unprepared enemies, but will struggle once they angle. Turrets also get knocked out with distressing frequency.
  • This build lets Druid comfortably gunfight at any range depending on the situation
    • SI is not taken due to lack of room. See damage build if you want to run a closer range build
    • You can trade PT for Consumable Enhancements if you don’t need the extra range
    • If you don’t have the Hydro mod, use ERP.
    • Dunkirk is decent for this ship due to his improved Consumable Specialist skill.
  • Druid is a AP gunboat with a funky playstyle due to her all forward armament. Very strong on the attack, but weak when retreating due to the turret arrangement. Other DDs will outspot Druid, but she will win against any DD not named Khaba due to her thin bow-in profile and ridiculous AP, all while she runs them down. You want to be on the flanks, exploiting your powerful AP and avoiding focus fire with smoke. Avoid taking caps until everything is dead.

Druid

Damage build

Druid captain build for World of Warships

  • This build gives up range for stronger close - mid range effectiveness. Getting closer naturally requires taking more risks
    • If you still feel like you’re not getting much use out of having extra conceal, pick AFT or Fearless Brawler instead.
    • If you don’t have the Hydro mod, use ERP.
  • This build forces you to play up close due to limited range. Positioning is even more important, utilizing island cover and taking isolated fights whenever possible
    • You will win any DD fights when bow in, don’t be afraid to take DD fights.
    • Avoid sitting still when bow in. Don’t give enemies an easy shot at your guns