Build
Fuyutsuki
~2 min read40 of 41 in Destroyers
Fuyutsuki

- Tier 10 Fuyutsuki is a super Akizuki with exhaust smoke and MBRB. Amazing at bursting down lightly armored targets, but has brick handling and a terribly low top speed. Most BBs can run her down.
- IRL Fuyutsuki’s most significant action was during Operation Ten-Go as one of 8 DDs escorting Yamato. Unfortunately she failed to protect Yamato as she doesn’t have the Concentrated AA fire consumable.
- Fuyutsuki uses a modified Harugumo build:
- SI is very important as Fuyu wants every smoke and MBRB charge she can get
- Last 4pts depends on your playstyle
- 4pt gun range skill lets you farm BBs and cruisers more safely
- Dazzle is viable as an additional defensive tool when your smoke is on cooldown or smoking risks letting the enemy go dark
- BFT + Gun Feeder improves your firepower in all situations
- FB gives you more even more firepower for DD fights, but you lose the bonus if you smoke up
- Fearless Brawler is strong for eliminating DDs even faster, though keep in mind you only get the bonus if you don’t smoke up.
- Smoke mod in slot 3 is a viable alternative to ASM1
- Yamamoto is very useful as First Blood will grant Fuyu +1 charge of smoke and MBRB. And Fuyu can somewhat consistently get the 1st DD kill if played aggressively. Heal at 2 kills is also nice.
- Suzuki brothers are also good
- Fuyutsuki excels in the DD ambush playstyle, tearing apart lightly armored targets with MBRB while smoke (mostly) protects against counter fire. Bring a friendly DD to gank the enemy DD in the early game. He provides the spotting, you provide the Emperor’s wrath. Bonus points if he is a radar DD like Smaland. Once the DDs are sufficiently dead, you can transition to spotting and/or farming larger ships. Smoke is especially helpful for avoiding chatgpt secondaries from bringing you a dishonorable death while MBRB can relight fires or secure kills for Yamamoto talent procs.
- Knowing who is spotting the target is very important. You don’t want to waste a smoke and MBRB because you were the only ship spotting the target
- AP significantly improves her DPM against broadside DDs. Only if they are broadside though. Can make the difference in a close fight, but HE is your default shell in most situations.
