USN Gunboat DDs (Burrows Line)
Section 5 of 16
USN Gunboat DDs (Burrows Line)
- The Burrows line are gunboat oriented DDs with good long range ballistics and SAP. She can also turn on/off smoke on demand, allowing for both quick disengages or extended farming depending on situation
- Burrows uses a balanced gunboat DD build
- Trade BFT and GtG for Fearless Brawler if you are confident in open water gunboating
- Trade CE for FB for full damage farm, keep in mind you will struggle to force fights against stealthy DDs
- SI is not recommended as it only extends smoke duration by a mere 15s, same logic for Smoke mod in slot 3. You will get better value out of other skills
- Ovechkin is a good captain for all USN DDs because of his improved SE skill.
- If you donโt have the Engine boost mod, use ERP.
- Burrows adopts a versatile smoke gunboat playstyle, switching between smoke farming and open water gunboating depending on the situation. Support your allied DDs in early game fights before transitioning to farming larger ships.
- SAP is your main shell type, but donโt be afraid to use HE if the enemy angles or you can set perma fires on BBs.
- Burrows smoke uses a time-based system. You can turn on/off the smoke generator, but there is a fixed amount of time you can use it
- Be aware the minimum smoke usage time is 20s, and cooldown between uses is 25s
- Remember to turn off the smoke when you donโt need it. Donโt be that guy who let the enemy burn his ship down because he left the stove running
- Applies to Hughes, Osborne, Christopher, Burrows