World of Warships Captain Builds

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Sibir

Section 28 of 31

Sibir

  • Sibir is basically a secondary focused Kremlin with weaker armor, a time based heal, and combat instructions
    • Combat instructions require 34 secondary hits, 2 million potential damage, or a combination of both. In practice, you are getting CI through secondary hits
    • Sibirโ€™s repair party uses a time-based mechanic. You can use all of Sibirโ€™s heal in one go, or you can start/stop on demand depending on the situation.
  • Sibir uses a modified secondary build to account for her unique heal
    • You can trade ERE for CE to help get closer to the enemy
    • Remember to use secondary signal to boost your secondary range
  • Think of Sibir as a Kremlin with Ohio/Masschusettus secondaries. Excels at aggressive pushes with secondaries tearing apart enemies while her heal keeps her alive. She can actually overextend for quite a while, but donโ€™t carelessly trade away your HP. Make the resulting HP trade or new position worth it.