Sibir
Section 28 of 31
Sibir
- Sibir is basically a secondary focused Kremlin with weaker armor, a time based heal, and combat instructions
- Combat instructions require 34 secondary hits, 2 million potential damage, or a combination of both. In practice, you are getting CI through secondary hits
- Sibirโs repair party uses a time-based mechanic. You can use all of Sibirโs heal in one go, or you can start/stop on demand depending on the situation.
- Sibir uses a modified secondary build to account for her unique heal
- You can trade ERE for CE to help get closer to the enemy
- Remember to use secondary signal to boost your secondary range
- Think of Sibir as a Kremlin with Ohio/Masschusettus secondaries. Excels at aggressive pushes with secondaries tearing apart enemies while her heal keeps her alive. She can actually overextend for quite a while, but donโt carelessly trade away your HP. Make the resulting HP trade or new position worth it.