Salem
Section 6 of 38
Salem
Damage build
- Salem is a Des Moines that has superheal in exchange for worse radar and lack of unique upgrade option. In practice, this means Salem trades utility for stronger fighting capabilities
- Salem's build is a modified US CA build
- Salem does not benefit much from the 4th heal, so SI is traded for outnumbered for better firepower
- You may take Heavy AP and a 1pt skill if you find outnumbered too unreliable
- If you don't need PT, use Consumables Enhancements
- Both Doe brothers and Halsey are very good captains due to their improved skills, and Halseyâs talents.
- Salem does not benefit much from the 4th heal, so SI is traded for outnumbered for better firepower
- Hydro > Radar due to torp hits negating your superheal amount and Salem carrying a weaker 8.5km radar. Radar is still a fine alternative if you prefer more long range utility
- If you donât have the Hydro mod, use ERP.
- Salem plays similarly to Des Moines in most situations, but trades anti-DD utility for stronger direct combat power. Try to position aggressively, using islands as cover while you farm damage. While your enhanced AP will tear apart broadside ships, HE will still be your primary armament for angled targets. Save your superheal until the last moment to maximize your AR boost. You can also let fires burn to maximize healing.