Azuma/Yoshino
Section 3 of 38
Azuma/Yoshino
Standard build
- Yoshino is a Long range damage kiting cruiser. Powerful HE salvo, high HP, and 20km torps makes her easy to play. Though be aware of her vulnerable citadel and poor maneuverability
- T9 Azuma is very similar. But trades her torps for fast reloading heal instead
- This build is for players who prefer to fight closer up to get better AP salvoes or strikes on DDs, or donât feel comfortable with giving up concealment.
- You can share builds with Zao if you donât want a dedicated captain
- Using the 20km torps on Yoshino is the preferred option simply because youâre playing at mid to long range most of the time, and they can be solid for area denial or hitting the occasional unexpected torp on unsuspecting enemy BBs.
- If you donât have the Spotter mod, use MAM1. If you donât have the Hydro mod, use ERP.
Yoshino
Damage build
- This build maximises damage output from all of Yoshinoâs weapon systems, completely giving up on concealment. You will have to play from a longer range compared to the standard build, and wonât be able to control your engagements as well.
- If you are not comfortable with having such a huge detection range, swap the steering upgrade for the concealment upgrade.
- If you donât have the Spotter mod, use MAM1. If you donât have the Hydro mod, use ERP.